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Tales of symphonia colette dragons12/23/2023 Colette’s behavior throughout the first part of the game indicates that she has accepted her fate - and as a result, she has a low self-worth.Īfter the pivotal moment of the game, Colette’s consciousness is temporarily subdued as Lloyd and the others search for a way to save everyone. She is deeply religious despite her looming death, as shown by her inspiring characters suffering from loss of hope.Ĭonsistently, Colette says: “I will do my best to regenerate the world.” When Lloyd discovers her slow loss of her human senses, she justifies her secret-keeping by saying, “This is what it means to become an angel, so I mustn’t let it get to me.” She earnestly apologizes for everything - even for accidentally making an assassin fall into a trap door. She shoulders this burden gracefully: she uses a white lie to try to cut ties with Lloyd, and she tries to keep the slow loss of her hunger, sleepiness, and feeling to herself for the most part of the first half. Unlike the player and most of the characters, she knows from the very beginning that she must die to save her world. She’s a round character: klutzy, loving, brave enough to walk straight in the middle of danger, constantly apologetic, and full of ideas of self-sacrifice. In the first hours of gameplay, however, Colette already is much more than that. The first thing we learn about her is that she’s the Chosen One of Sylvarant. Colette Brunel’s Journey of World Regeneration Colette must become an angel to save Sylvarant.Ĭolette immediately is touted as the Jesus figure of the series. Ridiculous as the story may be, Tales of Symphonia teaches us to hope, to strive, and - most importantly - to never throw your life away. The solutions found in the game are hard-fought and well-deserved, especially after sixty hours of gameplay. These observations, however, do come from jaded eyes. The fact that his ideals reach fruition can seem too convenient, to the point of being ridiculous. Playing the game as an adult, it is easy to see the flaws in the ideals spouted in Tales of Symphonia. In game, Lloyd even gains the title of “Idealist” - his hope to find an answer that will benefit all is criticized by many characters. All the while, Lloyd searches for his own solution - an at first naive, idealistic, impossible, win-win solution - that does, amazingly, succeed. This position is reinforced throughout the series as various characters tackle the issue of self-sacrifice. Lloyd and his friends immediately reject this, using the seemingly simple argument that they would be sad without her. The plot dramatically pivots five hours into the game, revealing that Colette must die to regenerate Sylvarant - she must die and be reborn as the goddess Martel. The player is Lloyd Irving, friend of the Colette Brunel, who was chosen to regenerate the world called Sylvarant. Tales of Symphonia, a Gamecube-era Tales of game ported to Steam this year, fights against the idea of self-sacrifice. The player is, in the end, rewarded for suffering for and with the characters with a dangling hope that they still have a future. In both instances, the final animated scenes imply the rebirth of Sorey and Luke. In an earlier game recently remade for the 3DS, Tales of the Abyss, protagonist Luke is left behind to free the goddess Lorelei. Like many video games, many installations in the Tales of Series contain the popular trope of “ heroic sacrifice.” In Tales of Zestiria, the most recent addition to the series of JRPGs, Sorey sacrifices himself to cleanse the world of malevolence. Tales of Symphonia’s Deconstruction of Self-Sacrifice
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